As I understand it, if a person successfully attacks me, then sometime within the next 24 hours after the attack, he can plunder one of my plunderable buildings. Ok - I am a Noob at this game and I am not yet to the part of the game where I can plunder or be plundered - so I am reading everything I can so my city can be ready. It would ultimately be a "beginners-stat" that you would ultimately evolve away from, so it does still have practical use in that it can at least reduce attacks on ones city. For new players it could provide some defense against constant plunderers. If so, is there a way to make city defense more useful or meaningful to game play than what it is now? Perhaps not simply stat increases, but what it does for the defender- or does to the attacker? I would say we let it fade and die a quiet death and resolve ourselves to considering this an attackers game, but if this stat remains something that can be placed on future event buildings 's.than it seems like we should know why or what use is it giving to the player.Įdit: I suppose there is a situational window I did not consider. And then Olympic Treasury came out, and I imagine those once impressive, but rare defenses are less practical.īut I'm not sure if it is an outdated element of the game, so I wanted to ask. ![]() Virgo Project was nerfed because those who did bother to build that defense would find it useless. ![]() I know that with regards to plunderers, unless you have dedicated significant resources to building a massive defense, conventional wisdom was to collect on time. It would seem that City Defense has become out-dated. There's always a bit of noise raised up when a new event building offers City Defense.
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